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The Purifiers

September 05, 2015

demoIn the Millennium of Purification, a group of Elves and Dwarves join forces to purge the world of the dark magicks they themselves once helped unleash. Is there a chance to make up for their sins of the past and restore order to the world? Find out in the serial fan fic: The Purifiers.

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Reference Scrolls

May 05, 2015

demoSome of the most viewed pages on this site are the O.C.C. List, Race List, and Skills List, all for Palladium Fantasy. This includes material from the various books, along with which book they're located in. This is an invaluable resource for new and experienced gamers alike.

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September 05, 2015

demoWhether you're new to the site or a long time fan but can't find an old favorite, feel free to check out the Sitemap. This is a list of all the pages on this site to help navigate you through your trip into the fantasy.

Immovable Object (Enchantment)

"Finally you arrive at the peak of the great spire. Standing erect on a pedestal is the frail looking bone scepter of King Malput. Finally the proof you'll need to identify if the young man is really a prince and rightful heir to the kingdom who can bring hope back to its people."

"About time. I grab it. Now let's get out of here."

"You take hold, yet find it doesn't move an inch. Despite your best efforts, the scepter is far too heavy to lift."

"Fine. I cast my strength spell. That should do it."

"Hmm ... okay, after my calculations, I see you should be able to lift 1,200 pounds. Impressive, for a mere human. Yet, try as you might, you feel it move only ever so slightly. You're still not strong enough. Maybe the prince who you told to wait at the entry point can shed some light on --"

"Ohhhh no. That's all the way back at the beginning. I'm not making this trip twice! It's at the top of the spiral stairway, right?"

"Well, yes, but I don't see how that --"

"I get a running start and ram it with my shoulder. That should tip it over enough so it falls to the bottom level. Then I can just go down the stairs and collect it."

"Are you at least canceling your strength spell first?"

"No way. This thing must weigh a ton. If I cancel my weight spell, I'll never get it to budge."

"And you're sure you want to hit a frail bone scepter with that much power?"

"If something so small weighs that much, it must be really dense. It should be super durable too. I bet I don't even chip it."

"I can see your point, but you're forgetting this is a magic filled world and magic doesn't always --"

"You're just mad because I thought of a way out that you didn't count on."

"And you're sure you want to do this?"

"You trying to talk me out of it makes me more sure than ever that I'm right."

"Have it your way. You back up and get a good running start. At full charge you slam into the scepter with all your might, obliterating the frail bone into a million pieces. A cloud of dust from the ancient relic fills the air, the last months of research and three game sessions making your way through the spire, literally go up in smoke. Roll a balance check. Ouch ... however, your wasted effort is the least of your worries. Having put all your weight into the attack which met with almost no resistance, you fall over the edge. Your plan for the scepter ends up as your fate as you plummet 50 floors down to the ground."

"You're a killer G.M."


Adventurers often spend their time traveling around. Most of their equipment tends to be based around what can kill something better, what can save them from being killed, and what can better aid with looting. However, the world is far more than that.

Instead of just trying to figure out how to kill stuff, some people want to know how to prevent their stuff from being stolen (often by adventurers). This brought about the invention of the Immovable Object enchantment. An item with this enchantment feels too heavy to move. If an item cannot be lifted, then it cannot be stolen. For this reason nobles will often have this enchantment cast upon valuable items and family heirlooms to safeguard them.

Though the enchanted object feels like it weighs a ton (literally), the actual weight of the object doesn't change. So if the Immovable Object enchantment is placed on a piece of paper, a strong wind may still carry it away. However tying a rope around it and trying to pull it is useless, because even though the rope isn't affected the person pulling the rope still is.

This enchantment also does not make an item any more durable. So while it can be placed on a chest to prevent someone from removing or even opening it, the chest can still be broken or smashed as normal. An axe to a wooden chest or a knife to a knapsack can easily solve any would-be looters problems. For this reason the enchantment is best used only on the valued item instead of the container holding it, unless the container is the item of value.

If an item cannot be lifted, then how can the owner ever move or use it? Well, that is the conundrum. To solve this dilemma, some of the owner's blood can be added to the enchantment. Adding blood to the enchantment allows it to protect the owner from its magical affects (allowing them to move or use it as normal). However, anyone who shares the same bloodline can also move or use the item. This means descendants, evil twin brothers, and the bastard son from your father's promiscuous indiscretions can access the item equally.

Note: Providing an unknown mage with your blood can prove dangerous, as that blood can be used against you in other possible ways. And providing an item to someone you don't know personally so they can enchant it for you can also risk the mage adding additional blood types to it without your knowledge.



Sword in the Stone: Immovable Object was once cast upon a sword. This allowed the wielder to use the sword, but prevented others from using it against him. Before his death the sword become embedded within a stone. Though many tried, none were able to lift and claim it. It remained there until a descendant of very young age removed it with ease.

The Slaver: A magical net that can keep victims completely ensnared and powerless. Since the net doesn't physically weigh more, it cannot hurt or crush victims nor does it affect throwing the net (if linked to the owner). However, it can prevent victims from escaping the net unless they can lift a ton (only super strong characters such as gods and dragons) or share the same bloodline. This is a favored item among slavers and bounty hunters.