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The Purifiers

September 05, 2015

demoIn the Millennium of Purification, a group of Elves and Dwarves join forces to purge the world of the dark magicks they themselves once helped unleash. Is there a chance to make up for their sins of the past and restore order to the world? Find out in the serial fan fic: The Purifiers.

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Reference Scrolls

May 05, 2015

demoSome of the most viewed pages on this site are the O.C.C. List, Race List, and Skills List, all for Palladium Fantasy. This includes material from the various books, along with which book they're located in. This is an invaluable resource for new and experienced gamers alike.

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September 05, 2015

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Twin Tail


Size: Body: 28-36 inches (0.7 to 0.9 m), tail: 24 inches (0.6 m).

Weight: 12-25 pounds (5 to 11 kg).

A.R.: Not applicable.

Hit Points: 3D6+4

S.D.C.: 1D6+10

P.P.E.: 5D6

Attacks per Melee: Three.

Damage: Bite inflicts 1D6+1 points of damage, fire breathe deals 4D6 damage (can only be used three times a day).

Bonuses: +2 on initiative, +3 to strike, +4 to dodge, +2 to save vs. horror factor, and needs only a 10 or higher to save vs. psionic attack.

Natural Abilities: Nightvision 120 feet (36 m), keen vision and smell, prowl 80%, swim 50%, streetwise 40%, climb trees and rocks 45%, track by smell 35%, can leap 3 feet (0.9 m) high and 5 feet (1.5 m) long, and like most canines can perform a leaping pounce. It is also known as a fire fox due to the fact it is also immune to fire and heat.

Fire Breathe: Range is only 5 feet (1.5 m), but can inflict 4D6 damage and takes the place of one of the fire fox's normal attacks. It can only be used once per melee round and only three times total in a 24 hour period.

Speed: 44 (30 mph/48 km), but maximum speed is 50 (35 mph/56 km).

Average Life Span: 10-14 years.

Value: Fur: 300-400 gold due to its fire resistance properties; tail: 40 gold; or 1000-2000 gold for a complete living specimen for alchemic purposes.

Habitat: Woodlands, grasslands, farmlands, and occasionally villages, towns, and cities.

Range: Can be found in just about any area except for the Yin-Sloth Jungles. But this rare type of fox is most commonly found in the eastern lands of the Great Northern Wilderness, Eastern Territories, and to a lesser extent as far south as Timiro and even rarer as far south as the Land of the South Winds.

Behavior: The habits of a twin tail are basically the same as a normal fox. It also appears mostly as a fox with the exception that it has two tails instead of just one and its fire red fur. Due to this fact it is sometimes called the "two tailed fox" or, by those that know its talents, the "fire fox." In addition, a twin tail also has the ability to breathe fire three times a day. This talent is typically used to ward off intruders, but can also be used to start a small fire to keep itself and/or its young warm during the colder seasons.

The ability to breathe fire is said to be a result of a pair of glands within its body which is believed to be able to store hydrogen gas and then convert it into a shot of fire when needed. These glands are small though and only large enough to contain enough hydrogen gas for only three blasts. It is these glands which tend to interest alchemists the most. Their "fire coat" of fur is a useful component to help in enchanting items with fire resistance or immunity.

If enough pelts are gathered, a fur cloth can be formed and turned into an article of clothing. This is most commonly a cloak or cape, but can be turned into just about any type of clothing as long as enough material is available. The article formed is immune to fire and can help to protect a wearer from such attacks. It is important to note that while the wearer concealed under the article may be safe from physical damage of the fire, the wearer will still suffer the effects from heat.