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The Purifiers

September 05, 2015

demoIn the Millennium of Purification, a group of Elves and Dwarves join forces to purge the world of the dark magicks they themselves once helped unleash. Is there a chance to make up for their sins of the past and restore order to the world? Find out in the serial fan fic: The Purifiers.

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Reference Scrolls

May 05, 2015

demoSome of the most viewed pages on this site are the O.C.C. List, Race List, and Skills List, all for Palladium Fantasy. This includes material from the various books, along with which book they're located in. This is an invaluable resource for new and experienced gamers alike.

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September 05, 2015

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Jigsaw Demon

Supernatural Being


Jigsaw Demons are named such because of their deformed appearance, as if put together by a bunch of mismatched pieces of a jigsaw puzzle. Their whole body is one big potluck of pieces, with perhaps one arm appearing human and the other appearing oversized and clawed. No two Jigsaw Demons look exactly alike, as each is seemingly composed from different pieces. This happens largely due to how Jigsaw Demons reproduce their numbers.

In order to create a new demon spawn, the Jigsaw Demon must first curse a group of mortals (minimum of six, but more is preferred). The curse can be transmitted through a bite, but for maximum effect the Jigsaw Demon prefers to spill its foul blood onto a source that a large amount of others will consume. Town drinking wells or the main dish at large feasts and celebrations are ideal targets. Those infected by the Jigsaw Demon's Curse will find themselves transforming into a demon.

This alteration is not complete though, and only a single limb will transform. The affected limb can be anything from the left arm to the right leg to a single ear or the person's whole head. How much of the body is affected changes from person to person, largely depending on how much of the demon's taint they consumed and their ability to resist the magic. The demonic transformation of the limb does not happen overnight, but over the course of three nights. Once afflicted though, the curse cannot be lifted until the Jigsaw Demon responsible is slain or one week after the first Harvesting is complete.

A single individual may be accused of witchcraft and being in league with demons, while an entire town may quickly turn on itself, each blaming one another as the cause. Such chaos is a delight for Jigsaw Demons, but not the true purpose of the curse. This is the method in which these beasts produce offspring. Once its targets transform, the Jigsaw Demon will be fast at work, literally tearing its victims limb from limb.

The demonic limbs are harvested and combined together like a jigsaw puzzle. When completed, the Harvesting will result in a new Jigsaw Demon that looks like its body has been sewn together. The magical energies the Jigsaw Demon uses to perform the Harvesting also drains energy away from maintaining the curse, causing it to fade over the next week until it's gone. If there are enough victims and enough remaining pieces, the Jigsaw Demon can attempt to harvest more limbs. Acting quickly enough, the Jigsaw Demon can produce an additional two demons (three total) before the curse wears off.


Alignments: Any evil, occasionally anarchist; never good.

Attributes: I.Q. 1D6+6 (more cunning than smart), M.E. 3D6, M.A. 2D6, P.S. 2D6+8, P.P. 2D6+6, P.E. 2D6+6, P.B. 1D6, Spd 4D6. Note: P.S. and P.E. are considered supernatural.

Natural A.R.: 6.

Hit Points: 4D6 plus P.E. attribute number.

S.D.C.: 1D6x10.

M.D.C.: 2D4x10.

Horror Factor: 12.

P.P.E.: 2D4x10 plus P.E. attribute.

Physical Appearance: A mish-mash of body parts, as if a piece of abstract art come to life. Limbs are often varied in sizes, and if not for their supernatural nature would make it difficult for them to move. Their skin tends to be a shade of blue or purple, varying from light to dark.

Size: 3-10 feet (0.9 to 3 m) tall, depending on the races used, though typically about 7 feet (1.2 m).

Weight: Average about 300 pounds (136 kg).

Average Life Span: Immortal until slain.

Natural Abilities: Nightvision 100 feet (30.5 m), see the invisible, knows all languages, and bio-regenerates 2D6 S.D.C./hit points (M.D.C. if applicable) once per melee round.

Equivalent O.C.C.: All the O.C.C. skills of the Assassin, no additional skills. These skills are known instinctively to all newly created Jigsaw Demons.

Attacks Per Melee: Four hand to hand attacks per melee.

Bonuses: +2 on initiative, +2 to strike, +1 to parry, +4 to dodge, +2 to pull punch, +3 to roll with impact, +7 to save vs. horror factor, and +1 on all saving throws.

Damage: Per the Supernatural Strength table. Claws deal an additional 1D6 damage (plus punch damage).

Magic: Ability to infect others with the Jigsaw Demon Curse (see above) only.

Psionics: None.

Allies: None, except for other Jigsaw Demons.

Enemies: Everyone. Mortals tend to view all demons as threats, and other demons consider them abominations rather than fellow demons.