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The Purifiers

September 05, 2015

demoIn the Millennium of Purification, a group of Elves and Dwarves join forces to purge the world of the dark magicks they themselves once helped unleash. Is there a chance to make up for their sins of the past and restore order to the world? Find out in the serial fan fic: The Purifiers.

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Reference Scrolls

May 05, 2015

demoSome of the most viewed pages on this site are the O.C.C. List, Race List, and Skills List, all for Palladium Fantasy. This includes material from the various books, along with which book they're located in. This is an invaluable resource for new and experienced gamers alike.

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September 05, 2015

demoWhether you're new to the site or a long time fan but can't find an old favorite, feel free to check out the Sitemap. This is a list of all the pages on this site to help navigate you through your trip into the fantasy.

World Building

This page contains various setting information. While the information is designed for Palladium Fantasy, it is easily applicable to any setting or even other systems if you don't use Palladium Books. Some of it is designed to give the setting added flavor, while some provide added history, adventure ideas, and expanded information on the Megaverse as a whole. Like all Palladium information, especially fan created, this material is designed to be optional. The content can be taken or left as the reader sees fit for their games.

 

Megaversal

Cultures of the Palladium World: Information regarding a variety of cultures including Elves, Dwarves, Gnomes, Ogres, Trolls, Changelings, Dragons, and which books contain information on even more races! For those who want to add some extra flavor to the world and characters, this is an invaluable resource. Also useful for characters with the Anthropology skill.

Dimensional Elements: Added information on dimensional travel. This not only discusses the concepts and limits of dimensional travel, but also the dangers that lies within. In addition to general setting information, this article specifically addresses: Palladium Fantasy, Nightbane, Rifts, Hades, Elemental Beings, and Spirits of Light.

The Labyrinth: A underground setting built as an addition to any setting. This provides an area that is ripe for potential plot points, adventure hooks, and can even serve as the basis for a campaign. The information is short as it's only an add on to settings.

The Magic of Elves: Are elves Creatures of Magic? This article looks into that topic, and includes some random roll tables for elven mutations.

Reflecting Thoughts: A light-hearted concept originally designed for Beyond the Supernatural and submitted to the DriveThruRPG Newsletter. This article discusses the use of items such as tinfoil hats and their application.

 

Palladium Fantasy

Calendars of the Palladium World: Some people like using calendars they're familiar with in a Fantasy setting, while some prefer a unique calendar for this different world. For those who want something more, this includes calendars for Elves, Dwarves, Western Empire, Timiro, Wolfen Empire, and a special one for "Scholars." Note: I still need to add the month names for the Dwarven and Western Empire calendars, but the details and setup for them are all there.

The Journey to Phi: An introduction to help detail a trip to the island of Phi. People often focus their adventures on the land, but sometimes getting there can be half the fun.

Men & Gargoyles: A game similar to the Earth game Chess, but with a few variations. I attempted to design this to be a unique game to the Palladium World. Hope you enjoy.

War Hamster 10,000: Popular game in the Western Empire involving armed hamsters. This short article is written in fun.

 

Beyond the Supernatural

Bureau of Tracking Supernatural: A government organization designed to track and hunt supernatural beings. This is an order I first thought about running a game back in 1998 (its initials specifically designed to spell out BTS). As a result, it has sentimental importance to me. In 2010 I wrote the organization up for a contest on the Beyond the Supernatural forumsNote: After the contests conclusion it was pointed out to me that while the material is well written, the concept (as a whole) is nothing new. This means that while the material can still be useful, it may not be as engaging as some of my newer and fresher ideas.

 

Expanded Rules

Horror Factor: This article expands on the concepts of horror factor, discusses different types, how they may interact with one another, and various bonuses and penalties.

Magic Combat: An expansion on magic in combat including casting times, interrupting a spell, retaining concentration, and even a new skill. This rules expansion works best when combined with the magical hand to hand styles found in the Training Grounds.

Movement During Combat: There's a lot of questions about how movement and attacks per melee work together in a combat situation. While many make various houserules, this is my take on the matter expanding the best I can on the existing rules already in print.

Oversized Weapons: Penalties for attempting to wield large, oversized weapons in combat.

Parrying: Though originally designed to expand more on combat as a whole, the primary focus of this article is on various penalties and bonuses when parrying. This includes things like attempting to parry a large claymore with only a dagger or a human attempting to parry a giant possessing supernatural strength. This is ideal for those who want to add a little more complexity and strategy to combat.

Simultaneous Attacks: Some people consider this a 'broken' combat maneuver that allows the stronger and tougher character to just push the "I win" button. The technique does have some uses though, so what I've done is elaborate on how it affects combat, and ways this ability is limited.

Ranged Combat: Penalties and bonuses, including environment notes and shields, for better detailing ranged combat. These rules are designed for archery, but some easily apply to any ranged combat. See Rifter 45 for details. Get the issue here (or if you prefer PDF).

Rate of Fire/Attacks Per Melee: A break down of how to use these two different combat mechanics in the same melee round. See Rifter 45 for details. Get the issue here (or if you prefer PDF).

 

Miscellaneous Information

Assassin Guilds (Palladium Fantasy): A few assassin guilds. This is some of my old work and not as detailed or elaborate as some of my newer projects. Still, it is included her for sentimental reasons and could be useful for a quick group if needed.

Various Bone and Blood Colors (Megaversal): The concept that not all races have blood and bone structure the same as humans. This lists a few of the possibilities. Though some of my older work, I think the concept is still worth while and left it to help inspire thought and variety on the matter.

Glow Tattoos (Megaversal): A new type of tattoo that glows in the dark. See Rifter 0.1 (coming soon) for details.