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The Purifiers
September 05, 2015
In the Millennium of Purification, a group of Elves and Dwarves join forces to purge the world of the dark magicks they themselves once helped unleash. Is there a chance to make up for their sins of the past and restore order to the world? Find out in the serial fan fic: The Purifiers.
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Reference Scrolls
May 05, 2015
Some of the most viewed pages on this site are the O.C.C. List, Race List, and Skills List, all for Palladium Fantasy. This includes material from the various books, along with which book they're located in. This is an invaluable resource for new and experienced gamers alike.
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September 05, 2015
Whether you're new to the site or a long time fan but can't find an old favorite, feel free to check out the Sitemap. This is a list of all the pages on this site to help navigate you through your trip into the fantasy.
Clue x 4
Magic Item
Legend tells of a Wizard once got tired of dealing with his thick-headed apprentice. The Wizard would try to lead the apprentice to the answer, guiding him and giving him hints. However the apprentice would always overthink things and make them more complicated than they had to be, instead of just looking at the simple and obvious answer. Fed up, the Wizard grabbed a nearby stick (closer to a club) and began beating the apprentice furiously with it to literally smack some sense into him.
After realizing he had went too far (and burying the body to hide the evidence) the Wizard decided that his idea of beating sense into apprentices still had merit, but needed some further refinement. Several apprentices later, the invention of the Clue x 4 was perfected. The Clue x 4 is a wooden stick, typically a 2 x 4 but can technically be of any size (sometimes in the shape of a bat and is referred to as the Clue Bat), with a magical enchantment that temporarily boosts the Intelligence attribute (or Wisdom, depending on the system). Victims struck by a Clue x 4 are said to gain new insight.
Anyone struck by a Clue x 4 (must inflict at least one point of damage) gains a temporary +2 to I.Q. (or Wisdom), at which time the character may attempt to reroll a skill (with a possible I.Q. bonus if extraordinary) or reroll an Intelligence attribute check, as if gaining new insight into what is now a seemingly obvious solution. This bonus lasts only as long as it takes to finish using the skill or figure out the simple answer to a problem. If the character still fails, the bonus is lost regardless. Damage: 1D4.
