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September 05, 2015

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September 05, 2015

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Metal Warlock O.C.C.

Practitioner of Magic

 

Unlike the Elves, Dwarves did not believe in what have become the accepted four elements of air, earth, fire, and water. Instead, the Dwarves believe in a philosophy of five elements which are wood, earth, metal, fire, and water. Legends that date back to the time of the Dwarven Empire even tell tales of special warlocks that followed these unique elements. Like all warlocks, their power was not derived from nature but other worldly beings known as Elementals. Long before the dawn of the Elf-Dwarf War, many Dwarves felt they could communicate with these other worldly beings, ones that followed their elemental beliefs.

However, it was not until the war that Dwarves began to tap into the power of these beings for the purpose of casting magic. The Warlocks of the Five Elements, as these types of warlock have become known, were a great asset to the Dwarves during the war. Perhaps one of the most interesting notes is that only Dwarves seemed to possess the capability to communicate with these different Elementals. There were other races which tried, especially the Elves, in an attempt to find a way to diminish the Dwarven power. None ever succeeded.

With the end of the war and Dwarves forsaking their magical ways, these types of warlocks completely vanished and became nearly forgotten. Stories containing the Warlocks of Five Elements diminished greatly near the end of the Great War, most notably after the destruction of the Elven City Baalgor. Accounts of these warlocks completely vanish after the end of the war, but Dwarves didn't completely abandon magic until the end of the Millennium of Purification. Those few who still know of the stories of these warlocks have many varying beliefs on what happened to them and why this type of magic was abandoned before many other types.

There are those who believe that the tales of the Warlocks of Five Elements are just rumors and that elemental belief of the Elves is the only correct belief. Then there are others who believe that the tales are accurate, but it was really a different kind of magic other than true warlocks. Another theory is that during the war the Dwarves used them too greedily and selfishly. Either this led them all to their deaths or caused them to shun this realm forever. However, one of the more likely stories is that when the Dwarves abandoned their magical ways, there was no one left to tap into their powers and communicate with them.

This latter theory is reinforced by the fact that on the island of Eltara, Metal Warlocks have reemerged. At the present there are only a small number of humans who have become this new, or very old, type of warlock. Currently, the metal warlock is the only of the five elements to have emerged. There are no signs of the wood element or the Dwarven versions of the other three. The exact reason for this is unclear and causes many to doubt the tales. Even those that witness their powers first hand often hold doubt, believing it is some type of trick or other type of magic.

Other warlocks, those of only four elements (traditional Warlock O.C.C.), are the main believers that these metal warlocks are indeed true warlocks. Their abilities to speak the strange language of elementals and sense other elementals cross over between the two even if they do follow different elemental signs. Also, the etiquette between elementals and other warlocks are shared with metal warlocks. For them, this is all the proof that is required even if they don't fully understand their origins.

Though all current metal warlocks originate on Eltara, not all of them stay living on the island. Some of them have left for various reasons, some of which even they admit to not knowing. None the less, a majority of the warlocks chose to stay on the island which is their home. Like most warlocks they haven't pledged themselves to any kingdom, but at the same time there has been a trust established among the people. After defending against the "Eternals" for so long, the people have needed to rely upon one another for survival. This sentiment is usually held even by the warlocks of the island.

Note: Eltara, the Eternal Isle, is an island of my own creation and has serious issues with "Eternals" (the Eltaran term for demons and other supernatural threats collectively). It is off the coast of the Eastern Territories and is not on any official map of the Palladium World (preferred forgotten). The community consists entirely of humans and Dwarves, where the two races have merged into a more unified and joint culture. Hopefully, more about this island and its people will appear in the future. See Rifter 45 for the Demon Archer O.C.C. (page 35, by Travis S. Guerrero) for another reference to this land.

 

Metal Warlock Powers & Information

Note: For simplicity and to save space only the differences are listed below. All other abilities and information not listed here are the same as the traditional warlock (Palladium Fantasy RPG main book; page 108).

1. Choosing an Elemental Force. Unfortunately for the metal warlock, they can only select one sign. They are unable to choose a second elemental force because currently none have been able to tap into the other elemental powers of these new signs. Though there is still a close bond of brotherhood with the other warlocks and their elementals, the metal warlock is not able to choose one of their signs. Note: The selection of only the metal element also applies to all other abilities of the warlock (primarily 3, 4, and 5), but they can talk to other elemental types.

9. Sense the Nature of the Life Sign. A metal warlock can sense the presence, general direction, and distance of raw, unprocessed metals within 40 miles (160 km), 62%+2% per level of experience. This ability does not include processed metals like weapons, armor, and gold coins. In order to identify the type of metal the warlock needs to be able to see it visually or touch it. It can even be used to determine the quality and strength of processed metals on things such as bracelets, armor, and weapons. 30%+5% per level of experience, touch offers a +10%.

10. Special Abilities. Metal: These warlocks are able to radiate a protective aura that not only protects the warlock, but also the clothing and armor being worn. This is a Natural A.R. that only works against items made of metal including the blades of swords and axes, arrow heads, and the tip of a long spear. Weapons made of wood, stone, obsidian, bone, or other non-metal materials such as staves or the blunt end of a spear are not affected. Attacks like punches or kicks, unless coming from an iron golem or similar metal being, are not affected by this A.R. even if the opponent is dressed in full plate armor. This is because opponents also give off an aura that surrounds their clothes and armor, but not weapons, which allows the metal being worn not to be hindered by the Natural A.R. of the warlock. Magic (and mega-damage) weapons reduce this natural A.R. by half (rounded down). Any attack with a metal weapon that falls below this Natural A.R. does no damage. Natural A.R.: 12 at first level. At levels three, six, nine, and twelve the natural A.R. increase by 1 (for a Natural A.R. of 16 against metal at level 12).

13. Warlocks and Weapons. Metal warlocks usually prefer to wield weapons made of metal. This is because metal feels the most comfortable, but also because some of their spells enhance metal weapons providing more options. However, this is not a requirement. They are capable of wielding a weapon made from any type of material.

14. Colors and Clothing. Metal: Gold or silver (one or the other, usually not both) colors are preferred, but a more basic grey will suffice.

 

Metal Warlock O.C.C.

Race Restrictions: Historically all metal warlocks were Dwarves, but those of the present are all humans. No Elemental Being will ever ally itself to a Dwarf. All Metal Warlocks originated on Eltara which consists only of human and a Dwarven population leaving humans as the sole heirs to this magic.