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The Purifiers
September 05, 2015
In the Millennium of Purification, a group of Elves and Dwarves join forces to purge the world of the dark magicks they themselves once helped unleash. Is there a chance to make up for their sins of the past and restore order to the world? Find out in the serial fan fic: The Purifiers.
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Reference Scrolls
May 05, 2015
Some of the most viewed pages on this site are the O.C.C. List, Race List, and Skills List, all for Palladium Fantasy. This includes material from the various books, along with which book they're located in. This is an invaluable resource for new and experienced gamers alike.
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September 05, 2015
Whether you're new to the site or a long time fan but can't find an old favorite, feel free to check out the Sitemap. This is a list of all the pages on this site to help navigate you through your trip into the fantasy.
Blades of Will
A weapon of magic that has not been seen since before the Great War. The weapons look like their average counterpart except they have no blades. The blade is formed by the will of the wielder. A character merely needs to think about creating the blade to have it take form (takes one melee action). The strength of the blade is determined by the strength of will of the wielder. In order to inflict damage, the will of the wielder must be stronger than the will of the opponent.
Before the Great War, the Blades of Will were often used to settle duels. Many believed that a duel is not only meant to satisfy honor, but also to show which of the two is truly just. Duels using standard weapons only demonstrate who is the strongest and best equipped. However, since two people battling with these blades reflected their will, it was believed that he who was the most just would win. However, when the Great War broke out, these blades began to fade from history.
Damage: Special! When striking an opponent, both characters must roll a D20 and then add their M.E. attributes. If the defender has a higher number, or both are equal, then no damage is dealt. However, if the attacker has high, then the amount of damage is equal to the difference between the two numbers (e.g. A character strikes with a Blade of Will. He rolls an 18 with a M.E. 12. That's a total of 30. The defender rolls a 6 with a M.E. 14. That's a total of 20. This means the defender suffers 10 points of damage). Also, since the blade deals no physical damage (only force of will) it can cut straight through the A.R. of armour.
Size and Weight: Same as its standard counterpart, excluding the blade.
